# SFToSpr - Star Fighter 3000 graphics converter
#  Christopher Bazley, 2000

_TaskName:SFToSpr

# File access
LoadFail:Could not load file: %0
SaveFail:Could not save file: %0
DirFail:Could not create directory: %0

# Iconbar menu window list
ScanSFSprList:Converting to sprites: "%0"
ScanExImgList:Extracting images: "%0"
ScanExDatList:Extracting metadata: "%0"
ScanSprSFList:Converting to SF3000: "%0"
ToSprList:Save sprites from "%0"...
SprPlaList:Save sky pictures from "%0"...
SprTexList:Save map graphics from "%0"...
SprSkyList:Save sky colours from "%0"...
DirDialogueList:Set up scan of "%0"...

# Progress window titles
ScanSFSprTitle:Converting SF3000 to sprites
ScanExImgTitle:Extracting images from SF3000
ScanExDatTitle:Extracting metadata from SF3000
ScanSprSFTitle:Converting sprites to SF3000

# Progress window actions
ScanTOpen:Opening
ScanTIgnore:Ignoring
ScanTConvert:Converting
ScanTPaused:Paused

# Progress window buttons
ScanBPause:Pause
ScanBCont:Continue
ScanBRetry:Retry

# Progress window help
ScanHPause:\Spause this operation.
ScanHCont:\Scontinue the operation.
ScanHRetry:\Sretry the activity which failed.

# Misc
IntErrScan:Internal error during directory tree scan.
NoAnim:No embedded animations data.
NoHeight:No embedded render offset and stars height.
NoOffset:No embedded paint offsets, or else fewer than the number of pictures.
NoDirtoApp:Please drag this icon to a directory display, to set the output location.
BadFileType:SFToSpr can only process directories, and files of type Sprite, SFMapGfx, SFSkyPic or SFSkyCol.
AppDir:SFToSpr can only process directories dragged from a directory display.
NotCSV:You may only drag CSV files to this dialogue box.

# Animations warnings
Splash2Warn:Your 2nd splash triggers do not include the splash animation itself. You may get unusual effects.
ConButtons:Plough on,Chicken out

# Automatic sprite size checking
AutoDouble:Mixed sprite sizes; unable to determine whether to create a SFMapGfx, SFSkyPic or SFSkyCol file.
AutoNoMatch:No suitably named sprites of valid format and dimensions in this file.

# For CBLibrary
OldErr:%0 (Click 'Cancel' to quit the program.)
NewErr:%0 (Click 'Quit' to quit the program.)
FatErr:Fatal Error: %0
ErrButtons:Quit

OpenInFail:Cannot open '%0' for input
OpenOutFail:Cannot open '%0' for output
ReadFail:Error reading from '%0'
WriteFail:Error writing to '%0'
BadTell:Failed to tell position within file '%0'.
BadSeek:Failed to seek data within file '%0'.
Trunc:'%0' appears to have been truncated.
TooLong:Unexpected data at end of file '%0'.
Escape:Operation aborted by user.

# For 'SFgfxconv' component
BadSprite:Sprite '%0' does not match the required format; abandoning conversion.
BadSpriteCont:Sprite '%0' does not match the required format. Skip this sprite and continue?
BadDataOff:Input file contains bad data offset(s).
BadNumGFX:Input file claims to contain a silly no. of graphics.
BadImages:Input file contains a mis-matched pair of bitmap images.
BadPaintOff:Input file contains abnormal paint offset(s).
BadAnims:Input file contains animation frame(s) outside the valid range.
ForceAnim:Some animation frames or triggers were forced inside the valid range.
ForceOff:Some paint offsets were forced inside the normal range.
BadRend:Sky render offset is outside the normal range.
BadStar:Stars plot height is outside the normal range.
ForceSky:Some height values were forced inside the normal range.
TooShort:Decompressed data is too short for the supposed no. of graphics.

# Discard/Cancel dialogue on quit
PlurUNS:%0 batch operations are in progress. Really abort these and quit?
SingUNS:A batch operation is in progress. Really abort and quit?
